![]() ![]() Previously, I had opted to run a Parallel Process event on the world map to constantly check the tile ID (and thus, type of terrain) of the spot the player was standing on at any given time, in order to manually override the choice of battle background. ![]() That there isn't a built-in, user-friendly way to adjust these choices is one of those things in RPG Maker that amazes me. You might remember my efforts at customizing the battle backgrounds automatically chosen based on terrain type on designated world maps in VX Ace, which I detailed in this post from two years ago (egads, has it really been that long?). The struggle to adapt my game to the latest version of RPG Maker continues, in spite of the frustrating limitations of developing a game inspired by classics that were designed for the desktop on a mobile platform.
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